Opening Video and Black Fox Studio.

Earlier this year the project Light of Darkness now has enhanced Black Fox Studio in creating the illustrations of the video's opening Light of Darkness and the cutscenes of the game. The Black Fox is a studio illustration and concept art located in Rio de Janeiro founded by talented illustrators and Diego de Almeida Mariana Vieira.

The idea behind the opening video was to produce a sequence of beautiful scenes as long as certain key events in the behind the game. These scenes display an instant these events, with a language concept art excited. See below for an example of one scene belonging to the video game opening:

Below Mariana Mariana Vieira will explain a bit about the production process of the illustrations of scenes, which were then animated to achieve the above result. In the next post, I will explain how the process is going on animation, effects inserts, camera movement and so on.

Creation process-Black Fox Studio

Hello everybody, my name is Mariana, I work in the area of 2d and along with Diego de Almeida and Julio de Carvalho founded the Black Fox Studio which developed work in the areas of illustration and concept art for games, books, advertisements and minister some workshops and short courses in the area. Our team has a background of years of research in traditional painting that underlies all our work in digital

(Fig.1)
Show here some of our design process. To make the cutscenes in the game "The "setorizando try to work the problems. When working on an illustration, there are a number of issues to be resolved formal field as dynamic abstract linear dynamic abstract tonal hierarchy of values, reading rhythms, line of action, color, among others.
Isolating these problems, we can find a solution more efficient and faster on each one, without such, our attention diverted to color when we are solving problems of value (related to the light-dark).

The first thing to do is to start thinking in the composition, making several sketches, which can be made ​​with traditional materials in sketchbook (fig. 2) or directly on the computer. In Figure 2 we have the sketch done by Diego illustration for "The meeting" and next to the detail of the final part. In Figure 3 we follow the process a bit.
Defined Sketch, continue to paint in B & W developing the division plans, the first darker, the second in a medium gray and the third clearer. With painting relatively late in grayscale, colorize started bringing cold and warm gradually to finally entered the details for completion of the piece.


(Fig. 2)


(Fig.3)
Illustration for "Old Mountains" was made ​​some composition studies in photoshop, keeping in mind the briefing illustration and references that have been provided.


(Fig.4)
I hope you enjoy a hug to everyone!
Black Fox team




  • Facebook
  • Twitter
  • Email
  • RSS
Copyright 2001 - 2012 Fernando Rabello. All Rights Reserved - Design by Dream-Theme - Art by Dream-Theme and epiphanic
Top

Content on this page requires a newer version of Adobe Flash Player.

Get Adobe Flash player